Richard Wages, Benno Grützmacher
Final Report: alVRed - Nichtlineare Dramaturgie in VR-Umgebungen (German)
Abstract English: The goal of this research project was to explore the narrative, design and authoring principles which govern the creation of content for VR Environments. On the basis of this survey tools and methods had to be developed which support creative processes during the development of VR environments.
The work of the Laboratory for Mixed Realities (LMR) had two main focuses: On the one hand a VR Authoring Tool had to be developed as an interface between artists and the realm of computer science. On the other hand principles for the design of VR environments had to be identified and formalised.
For this purpose firstly a prototypical VR Authoring Tool was conceived and developed which is based on parallel, hierarchical, directed graphs. Thus even authors without programming skills are enabled to model complex, non-linear scenarios. The XML output of the tool is suitable for the use for a range of target platforms (VR engines, game engines etc.). While the tool prototype developed during the project has a graph based (and hence a by the author mainly anticipated and predetermined) approach for the formal representation and description of non-linear stories, approaches for emergent story development were also investigated within the project.
Secondly knowledge on dramaturgical principles in VR environments for the construction of interactive stories and content design was investigated and newly generated. Existing productions and methods of various digital and non-digital of mainly interactive media were analysed. Further a 'rule type for dramaturgic principles in VR environments was developed. Thus the results of the survey phase were translated into the formal methods of computer science. This could be done exceptionally successful and completely for the domain VR camera which led to the development of a real-time camera agent.
The LMR was the project leader (consortium leader).