Stefan M. Grünvogel, Stephan Schwichtenberg
Abstract: We present a system for the simple and fast creation of character animation which is used within an augmented reality environment. Instead of using .xed sequences of animation, the motion of the characters are created by subtasks which are able to change the motion dynamically according to the environment. Dynamic motion models are used to produce the animation data. These dynamic motion models are controlled by the subtasks to create their appropriate behaviour.