Stefan M. Grünvogel, Stephan Schwichtenberg
A System for Creating Simple Character Behaviours
Abstract: We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and manipulating commands on a timeline, the overall choreography of the charactersí movement is created. The movement of the character is controlled by subtasks which model reactive behaviour and control the dynamic motions model for the production of the animation.